GDB Tips and Tricks #6: Examining Data Types

It’s often the case that while stepping through code you encounter a variable that’s unknown to you. If it doesn’t appear to be relevant to the task at hand, perhaps you choose to ignore it. But if it may have some significance to the problem you’re trying to solve, you’ll obviously need to learn a bit more about it.

The first thing you might want to learn about the variable is its type. You can turn to the source code to seek this out. If the type turns out to be a struct/class, typedef, or type alias, you might need to do a bit more spelunking to fully understand what kind of data is in play.

Fortunately, gdb provides us with a couple of commands to help us out when it comes to data types – whatis and ptype

whatis

The whatis command tells us the superficial type of a variable or expression. By that I mean, it will show the type of something as it appears in code. Things like typedefs or type aliases aren’t “unrolled.” But the whatis command accepts expressions too. So if you’d like unroll a typedef or type alias, you can do so manually. Let’s see some examples.

Let’s use the following snippet of code.

struct MyStruct
{
    int x;
    MyStruct() : x(2) {}
};
 
using _IntegerValue = int;
using IntValueAlias = _IntegerValue;
 
int main()
{
    int a = 0;
    IntValueAlias b = 1;
    MyStruct c;
    return 0;
}

After we compile, launch gdb, and step into main, let’s ask gdb to tell us the types of the variables a, b, and c.

(gdb) whatis a
type = int
(gdb) whatis b
type = IntValueAlias
(gdb) whatis c
type = MyStruct

As you’d probably expect, gdb prints “int” when we ask about variable a’s type. When we ask for the type of variable b, we see “IntValueAlias”. You’ll note from the code snippet above that IntValueAlias is just a type alias for another type alias which isn’t shown in gdb’s output. When asked about the type of c, we get the struct name, “MyStruct”.

If we want to dig a bit further on the type alias, we can use whatis like so.

(gdb) whatis IntValueAlias
type = _IntegerValue
(gdb) whatis _IntegerValue
type = int

If you expect whatis to give you more detailed information about structures and classes, you’ll be disappointed to know that it doesn’t help you out. The documentation for whatis actually claims that the /M option will show class methods and that /T shows typedefs defined in a class, but I’ve never been able to get these options to do anything.

(gdb) whatis MyStruct
type = MyStruct

I should mention a couple of things about templates and whatis. The whatis command substitutes template parameters and typedefs when displaying type information for variables of template types. This means you can see pretty nasty stuff.. For example, take this snippet of code.

int main()
{
    std::string a;
    std::map<std::string, std::string> b;
    return 0;
}

If we ask gdb what the type of a is, we’ll see the following.

(gdb) whatis a
type = std::__cxx11::string

That’s not exactly what we typed in our code, but it’s workable.

What about the type of b?

(gdb) whatis b
type = std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >

As my two-year old daughter would say, “YUCK!”. Unfortunately, it is what it is and we have to work with it.

ptype

The ptype command is a bit more heavy duty than whatis. Think of it as whatis on steroids. In the case of typedefs and type aliases, ptype always unrolls them. In the case of structs and classes, ptype gives much more detailed information, which includes methods and member variables. In the case of templates, well, we get a lot more yuck.

Let’s look again at our first example.

struct MyStruct
{
    int x;
    MyStruct() : x(2) {}
};
 
using _IntegerValue = int;
using IntValueAlias = _IntegerValue;
 
int main()
{
    int a = 0;
    IntValueAlias b = 1;
    MyStruct c;
    return 0;
}

Just as we did before, let’s examine the types of variables a, b, and c. But instead of using whatis, let’s use ptype.

(gdb) ptype a
type = int
(gdb) ptype b
type = int
(gdb) ptype c
type = struct MyStruct {
    int x;
  public:
    MyStruct(void);
}

The type of a is shown as int, just as before. The type of b has been unrolled all the way down to the type of the original type alias, which is int. The type of c now shows the layout of the MyStruct struct.

I’ll spare you from a ptype example using templates. As you can imagine, a lot more information is displayed as compared to whatis.

Conclusion

Both whatis and ptype are handy tools for inspecting data types. You could certainly accomplish the same types of things manually within your IDE. But these commands allow you to keep your focus on the debugging session instead of your IDE, which hopefully means being more efficient in tracking down the source of bugs.

DIY Learning Tower


As soon as my daughter learned to walk, my wife became convinced that she needed a learning tower. “What the heck is a learning tower?!” I asked. She then proceeded to flood my inbox with Amazon links.

A learning tower, as it turns out, is a neat little structure that kids can climb into and have a platform to stand on. It allows them to do things that they’d ordinarily need to be taller to do. This includes baking with a parent, washing hands at the sink, retrieving items high on a shelf, etc.

It wasn’t until my daughter could sprint through the house without tripping over herself that I began to warm up to the idea. But even then I wasn’t so sure. For a long time, she was skiddish with just about everything. For instance, I was never able to put her in one of those toddler backpacks. Every time I tried, she’d lose her mind. So I was skeptical that she’d be willing to even stand in a learning tower. But I eventually came around.

At the time we began shopping for a learning tower, all of the seemingly decent ones came in somewhere between $150-$200. It pained me to think about throwing that kind of money at something my daughter would turn her nose up at. The towers that I saw didn’t even look all that complicated to build. I thought I might be able to save a few bucks by building one myself. So I began looking at learning tower plans online.

I eventually came across a set of plans by a lady named Ana White. Her take on the learning tower looked simple enough. So over the Thanksgiving holiday, I decided to give it a go.

Ana White’s tower is super easy to build. And cheap. I think I spent around $50 all-in on materials. The project took maybe 3-4 hours to complete. Below is a picture of how it turned out.

There are some slight differences between my version and Ana White’s. Ana’s plan calls for a mix of screws and wood glue for assembling. The amount of screws she calls for on some of the more stress-bearing areas made me extremely nervous. I doubled up screws on things like the ladder rungs, platform supports, and the top bars. And because of that, I had to slightly offset the placement of some things. But that’s pretty much it. Ana’s plans are great. If you’re interested in building a learning tower for your kid, I highly recommend checking out Ana White’s plans.

How does my daughter like her learning tower? She LOVES it. She began climbing into it on her own pretty much right away. It’s definitely made hand-washing easier. She really, really likes being at counter-level. That’s now where she wants to snack. Something that was unexpected is that she will actually grab the learning tower and drag it around to where she wants it to be. I knew that would happen eventually. But she’s not even 2 yet, so that was a bit of a surprise.

Estimated Cost: $50
Wood-working skill level: Novice

GDB Tips and Tricks #5: The Display Command

Once of the cool things about debugging with IDEs is that they typically give you a nice mechanism to watch the changing state of variables as you step through code. In Visual Studio, for example, you can right click on a variable name and select “Add Watch” from the menu. The variable name and its current value will be shown in a little “Watch” window. You can watch as many variables as you have the resources and patience for. As you step through the code, anytime the value of a watched variable changes, that change is reflected in the Watch window.

Can we do something similar in gdb? Absolutely.

The command we’re interested in is display. When gdb is told to display a variable, it’ll report that variable’s current value every time program execution pauses (e.g., stepping through the code).

Let’s see an example using the following snippet of code.

// demo.cpp
int main()
{
    int a = 1;
    int b = 2;
    int c = 3;
 
    a = a + 1;
    b += a;
    c = a * b + c;
 
    return 0;
}

First we compile and then launch gdb.

skirk@dormouse:~$ g++ -g ./demo.cpp -o demo
skirk@dormouse:~$ gdb ./demo
GNU gdb (GDB) 8.0.1
Copyright (C) 2017 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from /home/skirk/demo...done.
(gdb)

Let’s now run our app, stopping at main().

(gdb) start
Temporary breakpoint 1 at 0x4004bb: file ./demo.cpp, line 3.
Starting program: /home/skirk/demo 
 
Temporary breakpoint 1, main () at ./demo.cpp:3
3	    int a = 1;

Let’s say at this point we want to display the values of variables a, b, and c as we step through the code. We can issue the display command like so.

(gdb) display a
1: a = 32767
(gdb) display b
2: b = 0
(gdb) display c
3: c = 0

After each display is executed, gdb shows the current value for the variable specified. In this example, our variables have bogus values because they haven’t been initialized yet. Let’s now step through the code and see what display does for us.

(gdb) n
4	    int b = 2;
1: a = 1
2: b = 0
3: c = 0
(gdb) n
5	    int c = 3;
1: a = 1
2: b = 2
3: c = 0
(gdb) n
7	    a = a + 1;
1: a = 1
2: b = 2
3: c = 3
(gdb) n
8	    b += a;
1: a = 2
2: b = 2
3: c = 3
(gdb) n
9	    c = a * b + c;
1: a = 2
2: b = 4
3: c = 3
(gdb) n
11	    return 0;
1: a = 2
2: b = 4
3: c = 11

Every time we step through the code, our program execution pauses and the current values of the variables we asked gdb to display are shown. As you can imagine, this can save a tremendous amount of time over, say, repeatedly using a step command followed by a print command.

It’s worth noting that the variable value information will only be displayed for variables that are currently in scope. If the variables we’re interested in are local to a function that at some point returns, those variables will no longer be displayed once they’re out of scope. However, gdb doesn’t forget about those variables. It will absolutely display them the next chance it gets. If you later step into that function again, those variables will be displayed.

When you’re no longer interested in a given variable, you can issue the undisplay command. The gotcha here is that undisplay doesn’t operate on variable names. It operates on display numbers. “Where is the display number?” you ask. It’s the number next to the “variable=value” line in the display output. In our example above, the display output for our variable c is “3: c = 11”. Note the 3 before the colon? It’s not just to pretty up the output. That’s the display number assigned to that particular variable.

You can undisplay a single display number like so.

(gdb) undisplay 1

You can also undisplay multiple display numbers at once.

(gdb) undisplay 2 3

Note that the display command shouldn’t be confused with the watch command, which serves a related purpose. The watch command works more like a smart breakpoint (these are actually called watchpoints) in that it stops program execution and displays a given variable’s value only when the value changes. The display command provides a continuous display of variables and doesn’t affect program execution at all.